http://hassadityhair.com/product-category/closures/ Read More »
where to buy flagyl for dogs We have covered the idea of a smart workplace a few times on EID (for example here and here, but it seems there is always a new innovation around the corner that is far enough advanced to be worth revisiting the topic. The next example in this series is The Edge, Deloitte’s Amsterdam headquarters.
follow link It knows where you live. It knows what car you drive. It knows who you’re meeting with today and how much sugar you take in your coffee. (At least it will, after the next software update.) This is the Edge, and it’s quite possibly the smartest office space ever constructed.
Read More »
When Sanjay Batra told me about his plans for this panel, I was thrilled to participate. User Experience pros from Google, IBM, Motorola, and my mélange of affiliations shared our experiences and ideas about accessibility and mobile technology. The dynamic interaction among the panelists and with the audience brought out lots of very interesting issues, challenges, and concerns.
We are continuing this week with our highlights from the Human Factors and Ergonomics Society Annual Meeting. There were so many great sessions it is hard to decide which ones to write about. My Take I decided to be selfish and start with my personal favorite session, the User Experience Day Design Challenge. This was a real time competition squeezed into a single 90-minute session. The audience was divided into six teams of 8-10 people. There were four judges and two facilitators. Other attendees were…
As a Co-Founder and CEO of LUMA Institute, Chris leads a highly skilled, multidisciplinary team of practitioners located around the world who are passionate about preparing organizations to be more innovative. He is a frequent speaker on the topic of design and innovation in the US, Europe, and Asia and is co-author of the book “Innovating for People.”
If you did not attend the UX Day Keynote session by Chris Pacione from the LUMA Institute, you missed a great interactive experience in innovation. He started off with a little bit of the traditional format as he explained design thinking and the LUMA Institute’s approach to innovation. But then he flipped the switch and engaged the entire audience in an interactive innovation experience.
Here is another great piece on innovation in one of the most important rooms in the house – the kitchen. And as with many of the other innovations in this area that we have shared here on EID it comes from Northern Europe. In this case from a partnership between IKEA, Lund University, and Eindhoven University – with an assist from that fantastic source of design thinking – IDEO.
The design students spent months researching people’s attitudes about cooking and eating and how the world of food might change over the next decade. After the students came up with more than 20 visions for future kitchens—from a shared community kitchen for city neighborhoods to an interactive chef’s hat that teaches kids to cook through games—Ideo built a working prototype.
Normally, I am not a fan of Buzzfeed listicles. They are usually a bit too trivial to waste time on. But I have a feeling that this will resonate with many of the designers out there (any kind of design) as well as any freelancers who spend time with clients. I know I laughed at a few. But there is actually more to this than meets the eye at first glance – hence my article today.
“I’d like the white space more if there were stuff in it.”
I am happy to share a new theme that we are starting today that will appear now and again on EID. As many of you know, I a big fan of history. It is a cliché to say that those who forget history are doomed to repeat it. But there is a lot we can learn from the scientific, legal, and cultural practices of our ancestors as well as from those around the world that our ancestors never even knew existed. That is the notion in which we are going to frame this new history theme.
I was listening to the Dinner Party Download podcast (a fun weekend diversion if you are interested) and I heard this story about the history of traffic lights. The human factors of the original design immediately jumped to mind, even if they didn’t call it by that name back in 1868 when the first gas powered lamps were used or 1914 when they switched to electric.
This was just too cool not to share.
When Carlos Torres started designing his IKO Creative Prosthetic System, he hoped to do more than create just another artificial limb. He wanted something that would excite kids and help combat the social isolation the disabled often suffer alongside their physical injuries. To that end, he created a functional prosthetic arm that doubles as a Lego toy-set.
I never thought a form design article would be interesting and valuable enough to discuss here on EID. With all due respect to designers who work on forms, the issues never seemed that controversial. New design ideas never seemed that revolutionary.
When users first see a form, they scan it to size up the amount of time and effort it’ll take to fill it out. If they can’t scan it quickly, they’ll feel like it’s going to take too much time and effort and move on. To prevent form abandonment, you have to make your fields quick to scan pre-fill and post-fill. The quicker they are to scan, the less overwhelming your form will feel. The less overwhelming your form feels, the more it motivates users to complete it.
I am pretty sure that most of you are quite familiar with the concept of design affordances, originally proposed by Donald Norman and outlined in his widely read book the Design of Everyday Things. Just in case you are not, design affordances are the action possibilities perceived by the user from the design (as mediated by the context). Human factors designers have been using this idea to create effective designs and to evaluate the designs of others to assess their effectiveness.
Today, I want to share a variation on this theme presented by Sebastian Deterding, a true thought leader in the area of motivational design and gamification, called a motivational affordance.